Matin Ghasemi Sameni; Esmaeil Zaraii Zavaraki; .Parviz Sharifi Daramadi; Ali Delavar
Abstract
The purpose of this study is to design and validate an educational model in a computer game environment for high-performance autistic students. the sequential exploratory mixed method was used. In this way, to investigate the current situation and identify the elements and components of the proposed ...
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The purpose of this study is to design and validate an educational model in a computer game environment for high-performance autistic students. the sequential exploratory mixed method was used. In this way, to investigate the current situation and identify the elements and components of the proposed model, the qualitative research method and the inductive content analysis method were used, and the descriptive survey method was used to validate the model internally. The statistical population for designing the educational model included all related articles, books and dissertations from 1994 to 2020. The statistical sample for determining the components of the model included 54 articles, 22 books and 7 dissertations that were purposefully selected and analyzed. The statistical population for model validation included experts in the field of educational technology, psychology and education of exceptional children and educational psychology. 21 specialists were selected as a sample. The data collection tool was a researcher-made questionnaire with 9 questions that was designed and developed on the Likert scale. The content validity of the questionnaire was confirmed by calculating two content validity ratio (CVR) and content validity index (CVI) and its validity with Cronbach's alpha / 92. Was. According to the inductive content analysis, 7 main components were obtained. Also, 25 subcomponents were extracted for the main components. First, a conceptual model was designed and then a process model was presented. Findings of internal validity from the point of view of experts showed that conceptual and process patterns have a high internal validity.The purpose of this study is to design and validate an educational model in a computer game environment for high-performance autistic students. the sequential exploratory mixed method was used. In this way, to investigate the current situation and identify the elements and components of the proposed model, the qualitative research method and the inductive content analysis method were used, and the descriptive survey method was used to validate the model internally. The statistical population for designing the educational model included all related articles, books and dissertations from 1994 to 2020. The statistical sample for determining the components of the model included 54 articles, 22 books and 7 dissertations that were purposefully selected and analyzed. The statistical population for model validation included experts in the field of educational technology, psychology and education of exceptional children and educational psychology. 21 specialists were selected as a sample. The data collection tool was a researcher-made questionnaire with 9 questions that was designed and developed on the Likert scale. The content validity of the questionnaire was confirmed by calculating two content validity ratio (CVR) and content validity index (CVI) and its validity with Cronbach's alpha / 92. Was. According to the inductive content analysis, 7 main components were obtained. Also, 25 subcomponents were extracted for the main components. First, a conceptual model was designed and then a process model was presented. Findings of internal validity from the point of view of experts showed that conceptual and process patterns have a high internal validity.
Esmael Zarraii zavaraki; aliakbar kabiri; yahya hgaedi; ali delavar; mohammadreza nili ahmadabadi
Abstract
The aim of this study was to identify the components and framework of the educational model for the use of technology in philosophy program for children for gifted students and its internal validation. The research method was heuristic. In order to obtain the educational design model, inductive content ...
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The aim of this study was to identify the components and framework of the educational model for the use of technology in philosophy program for children for gifted students and its internal validation. The research method was heuristic. In order to obtain the educational design model, inductive content analysis was used in the qualitative part of the research, and in the quantitative part, survey method was used to validate the model internally through a questionnaire by experts. The sample population of the study in the qualitative part were related specialists in the fields of educational technology, special education and philosophy of education, written and electronic documents and resources, and in the quantitative part were the specialists of the mentioned fields. The samples were purposefully selected in both groups, and in the qualitative part 31 specialists and experts were selected for the interview and in the quantitative part 36 specialists from different universities and institutes of the country. Data were collected in the qualitative part using semi-structured interviews and content analysis of documents and in the quantitative part using a questionnaire made by the researcher. After conducting content analysis, 7 main categories were obtained. Also, 39 sub-components were extracted for the main categories. After extracting the codes, the components and sub-components were presented in the form of a model. The results of internal validation based on the opinion of experts have shown that the presented educational model has a good internal validity and has the necessary effectiveness to educate talented students.
esmaeel Zareee zavaraki
Abstract
The purpose of this study was to design and validate an educational model based on blended learning approach with emphasis on digital technologies for students with special educational needs. A mixed method in a type of the exploratory was used. To obtain the components of the model, an inductive content ...
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The purpose of this study was to design and validate an educational model based on blended learning approach with emphasis on digital technologies for students with special educational needs. A mixed method in a type of the exploratory was used. To obtain the components of the model, an inductive content analysis was performed and for internal validity of the model, descriptive survey method was used. The statistical society for designing an educational model included all articles, books, reports and related dissertations in the field of blended learning approach for students with special educational needs from 2008 to 2018. A statistical sample to determine the component of the model, were 23 articles, 7 dissertations and 8 books and reports that purposefully selected and analyzed until saturation. The statistical society also comprised university teachers of educational technology, psychology and special education field for validation of the model. Twenty-six university teachers were selected as samples. The data gathering tool was a questionnaire of 25 items that 23 questions were created according to7 point Likert scale and 2 questions were created according to open-ended question. The content validity of the questionnaire was approved by the experts and its reliability was 0.94 with Cronbach's alpha. According to the inductive content analysis, six main components were obtained. Also, 49 sub-components were extracted for the main components. After analyzing the content and extracting the codes, the components and subcomponents were presented in the model.
Ehsan Toofaninejad; Esmaeil Zaraii Zavaraki; Parviz Sharifi Daramadi; Shane Dawson; Mohammadreza Nili Ahmad Adbadi; Ali Delavar
Abstract
The goal of this study was to design a learning environment enriched by virtual social network instructional model for deaf and hard of hearing (DHH) students and find the validity of this model. Considering that in order to ascertain the aims of this research a mixed method in a type of the exploratory ...
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The goal of this study was to design a learning environment enriched by virtual social network instructional model for deaf and hard of hearing (DHH) students and find the validity of this model. Considering that in order to ascertain the aims of this research a mixed method in a type of the exploratory was used. In the qualitative part, to obtain an instructional design model, an inductive content analysis was performed. In addition, in the quantitative part, for internal validity, the experts’ judgment using a questionnaire survey method was used. The population in qualitative part was all related studies and faculty members familiar with the domain of educational technology, special education, educational technologists, and educationists, teachers of special education, DHH students and their parents, and experiences of successful countries in the field of the research topic. By the goal-oriented sampling procedure, 39 experts for qualitative and 34 experts for the quantitative part was chosen from Iran, Australia and United States. The results showed that in regards to content analysis seven main categories of the model was obtained: engagement, interaction, feedback, content, sources, evaluation, and support. 24 subcategories also were extracted. Finally, the results of all content analyses were presented as a model. Also, the results of internal validation according to the experts' judgment indicated that the instructional model enjoys a good validity and has the effectiveness on learning environments of DHH student
Zabihollah Allahi; Esmail Zareii Zavaraki; Parviz Sharifi-Daramadi; Dariush Noroozi; Ali Delavar
Abstract
Abstract This study aimed to examine the effectiveness of mobile-assisted instruction on learning, achievement motivation and cooperation of students with visual impairment in English language courses. This was a quasi-experimental study implemented on high school female students (grade 2) with visual ...
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Abstract This study aimed to examine the effectiveness of mobile-assisted instruction on learning, achievement motivation and cooperation of students with visual impairment in English language courses. This was a quasi-experimental study implemented on high school female students (grade 2) with visual impairment in Iran. The sample consisted of 52 students with visual impairment (26 in experimental group and 26 in control group) who voluntarily took the test. In the experimental group, in addition to regular classroom instructions, classroom activities were done using the students' mobile-phones, while the control group was only offered the classic method. To collect data, Abdekhodaee Achievement Motivation Questionnaire, the Researcher-Made Cooperation Questionnaire, and the Researcher-Made English Test were used. To analyze data, covariance analysis was used. The findings revealed that mobile-assisted instruction had a positive impact on increasing learning, achievement motivation and the cooperation of students with visual impairment in English language courses. So, the three hypotheses were confirmed. Therefore, it is concluded that mobile-phones can be utilized to help students with visual impairment in English language courses. This study was done in Iran for the first time, so the results can be a road-map for instructional designers, educational technology students, special education experts and teachers to use mobile-phones purposefully in education.
Abstract
The present study aims to investigate the effect of social skills training with the help of multimedia Instructional on self-esteem of students (6 to 11 years old) with learning disorder. For this purpose, through a quasi-experimental inquiry, among students with learning disorder in "Institute for learning ...
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The present study aims to investigate the effect of social skills training with the help of multimedia Instructional on self-esteem of students (6 to 11 years old) with learning disorder. For this purpose, through a quasi-experimental inquiry, among students with learning disorder in "Institute for learning disorders" located in the city of Karaj, 36 students were selected randomly and then equally divided into two groups: experimental and control groups. The research tool was a self-esteem questionnaire compiled by Caper Smitt and Abdolah Nejhad has confirmed its validity and its reliability has been calculated through Cronbach's alpha. During eight sessions experimental group were trained using realized multimedia software and control group was kept away from independent variable. To evaluate resultant changes, a pre-test was conducted on both groups. After pre-test the experimental group was exposed to the independent variable i.e. multimedia Instruction and then on both groups post-test was performed. In order to analyze data, statistical methods have been used both in descriptive level (Central indexes and dispersion) and in inferential level (covariance analysis). After reviewing pre-test scores and the age of the students, the results of covariance analysis showed that in the 6 to 11-year-old students with learning disorder, social behavior training by means of multimedia software has significantly increased their self-esteem.
Elaheh Velayati; Esmail Zaraii Zavaraki; Mohammah Hasan Amirteimouri
Volume 3, Issue 9 , April 2013, , Pages 111-128
Abstract
The aim of this study is to evaluate the impact of educational computer games on learning, retention and academic achievement motivationof elementary mathematical concepts among mentally retarded students. This study quasi-experimental study uses a design with pre-test and post-test with the control ...
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The aim of this study is to evaluate the impact of educational computer games on learning, retention and academic achievement motivationof elementary mathematical concepts among mentally retarded students. This study quasi-experimental study uses a design with pre-test and post-test with the control group. In this study, the statistical population consists of all the 2nd grade female mentally retarded students in the exceptional education schools in Tehran in the academic year of 2011-2012. Using the convenient sampling method, an exceptional school located in District 15 of Tehran is selected for this research. Learning and academic achievement motivation pre-tests is performed in both experimental and control groups. In the experimental group, first the teacher taught the adding concept completely to students and used computer games as exercise for the taught concept. However, the teacher in the control group continued its traditional method of teaching the concept. Then, learning and academic achievement motivation post-tests is performed in both experimental and control groups. The retention test is administered two weeks after the learning test. The data obtained about the first and third hypothesis are analyzed using an independent T test and the data obtained about the second hypothesis are analyzed using the T test difference scores. Results show that the mathematical educational computer games increase learning and academic achievement motivation in students with intellectual disability as regards the addition concept. However, it does not increase the retention ability in them.
Esmail Zaraii Zavaraki; Farzaneh Gharibi
Volume 2, Issue 5 , April 2012, , Pages 1-20
Abstract
Objective: The aim of this research was to examine the impact of instructional multimedia on learning and retention of mathematics of fourth grade educable mentally retarded girl students of elementary schools in the Arak city.
Method: The quasi-experimental research method has been used. The statistical ...
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Objective: The aim of this research was to examine the impact of instructional multimedia on learning and retention of mathematics of fourth grade educable mentally retarded girl students of elementary schools in the Arak city.
Method: The quasi-experimental research method has been used. The statistical population include all fourth grade educable mentally retarded students of elementary schools in the Arak city and the sample included all the statistical population , that were randomly assigned into an experimental and a control group. While the experimental group received three training sessions with a researcher made instructional multimedia software, the control group was trained with the conventional method without using the multimedia. In order to study the probable resulting changes, first, a pre-test was applied on both groups. After running the test, the experimental group was exposed to the independent variable. Both groups underwent the post test, and a second post test was performed to measure the retention after a two weeks time.
Results: The statistical analysis was descriptive and inferential statistics. Findings showed that learning and retention rates of students in the experimental group as compared with the control group were significantly increased.
Conclusion and recommendations: Overall, the results of the research show the excellence of learning and retention rates of students who had received training through multimedia software. Based on the results, it can be recommended that instructional multimedia can be useful in teaching and learning of mathematics for this group of students.
Esmail Zarei zavaraki; Mohammad ali Rostami nezhad; Maryam iziy
Volume 1, Issue 1 , April 2011, , Pages 113-134
Abstract
The aim of this paper is identifying existing management structures, strategies and processes available for higher education services for students with special educational needs. The qualitative case study research method has been used. Three university selected according to the research question and ...
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The aim of this paper is identifying existing management structures, strategies and processes available for higher education services for students with special educational needs. The qualitative case study research method has been used. Three university selected according to the research question and Athabasca University from Canada has been selected and analyzed deeply as a case. Literatures have been used as background knowledge for findings. Both, literature and case study are emphasized on applying the principles of universal design for learning and using assistive technology to deliver educational services to students with special educational needs. This study reviewed the nine principles of universal design for learning , some assistive technology and global experience in these fields. At the end for re-architecting teaching - learning process in Iranian higher education the paper highly suggest to use universal design for learning in educational institute specially higher education institutes.